I recently happen to come across a video card that had problems with 3D rendering. I usually would just throw out the video card and get a new one, but when the video card is a Nvidia 8800 GTX I just couldn’t throw away the card no matter how bad it was broken. Luckily shortly after I got the card in it’s broken state I found this article over at Engadget about someone who was able to fix their Nvidia video card by baking it in the oven. Now of course I thought they were crazy but figured “it’s not like it can break my video card any more”. So I gave it a shot.
I was completely surprised that not only did it do no visible harm to the video card. When I plugged it in my test machine it worked flawlessly. I wasn’t able to test extensively because I don’t have a dedicated desktop that can handle any games that would really test this card. So instead I ran a 3D benchmark tool before and after I cooked the video card. Lets just say that before I cooked it the benchmark tool wouldn’t even start, and after it worked flawlessly.
I am not saying this is a fix for everything you might have wrong with your computer but you may want to give it a try if you have a video card on the fritz. The reasoning I read in the forums that this works, who knows if it is actually true, is that some cards will get micro cracks in their solder joints that cause bad connections between components. Solder melts at 365 degrees Fahrenheit so when you stick the video card in the over you are really just softening and filling in those micro cracks. I have some pictures of the card before and after (there wasn’t much difference) so you can see exactly how I set the card in the oven.
I cooked my card at ~385 for 8 1/2 minutes. We will see how long this card lasts.
In the forums there are probably 2-3 dozen reports of this working on other video cards. I have see 2 unsuccessful attempts out of all the reports I read, and I even saw one person unsuccessfully cook their motherboard to see if it would fix their problems. Let me know if you give it a try in the comments.